A Tale of Two Stinkies
The prototype I developed for the GGJ 2010 was very basic and was incomplete. This…
I worked with a team of 7 developers, one other artist, and a sound designer. As a team member, I worked primarily as a artist, designing the ships and particles. I worked with some of the other game designers to come up with a simple and intuitive user interface and implemented that into a HUD class.
This game took about 40 of the 48 hours to design and develop, but it was well worth it. The experience was fun and our team became even closer friends after the jam.