The prototype I developed for the GGJ 2010 was very basic and was incomplete. This…
In the beginning stages of the game, I designed temporary backgrounds and worked on character animations to match the desired authored emotions. When the game took shape, I authored my own interactions / reactions and playtested the game continuously to assist the developers in finding bugs.
Prom Week was a IGF Finalist at GDC 2012, invited to E3 2012, and a finalist at IndieCade. I am proud to be a part of such a great accomplishment by the game design graduate students at UC Santa Cruz.