Challenges System (Facebook & Mobile)
Integrated a challenges system, called Guest Events, on GSN’s Facebook and Mobile platforms. Completed the…
From sketching on paper to working with wireframes and flows in Balsamiq - designs are organized and throughly presented to stakeholders.
Comfortable with software such as Balsamiq, Axure, Invision, POP, Flinto, and GameMaker Pro for professional, quick to create prototypes.
Use of the Adobe Suite to create high-quality mockups. Comfortable slicing assets and working hand-in-hand with developers for accurate implementation.
Discover business and user goals to clearly define product requirements.
Use requirements and user persona to create an optimal flow, with rough wire-framing to map general features. Present and iterate as necessary.
Quickly build out prototypes based on approved flows to fine-tune minute user iterations.
Clean lines and paint wireframes to build out look and feel to decide on color palette if a style guide is not already in place.
A final polished layer on the previous step. After a few minor iterations adjusting for changes in copy and stakeholder feedback, the product design is complete.
Instead of just handing the mockups to the developers, I work hand-in-hand for optimized implementation.
The following are a series of projects where I owned the UX design, including many of the visuals. To see more projects encompassing my entire skill-set, view my full portfolio.
View Full PortfolioIntegrated a challenges system, called Guest Events, on GSN’s Facebook and Mobile platforms. Completed the…
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Over a weekend in June 2015, I showed up at GSVlabs in Redwood City (by…
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