In a world where many of us are gamers, how can we ensure that we're designing the best experiences for the human beings who download our games without being too biased? And while staying mindful of the business objectives? Far too often, market trends outweigh any requests for early player research. In this session, Devon will share applied best practices from UX design that have helped game teams improve engagement while drastically reducing production costs.
Designing Healthier Games for Humans
Learn how methods from UX design can boost the health of your players and business.
Games for Change Festival '21